![]() Old Tarantia is not an example of your typical Hyborian city by any means. The shining towers of the palace rise high into the sky, overlooking the rest of the city and, some might say, the rest of Aquilonia. It is the root of the city itself, where the rest of the capitol grew outward from, and is the base of the royal palace of King Conan himself. ![]() All are patrolled regularly, and watched for dangerous visitors. It uses its own docks and has a massive gate sitting on the Road of Kings. Old Tarantia sits at the end of a huge bridge that leads to the rest of the bustling city, divided elsewhere by high walls and guarded gates. Possibly the most famous of these sections, unsurprisingly, is Old Tarantia. Its skyline is dotted with towers of blue and gold, and many of its buildings are clean and dazzling to behold.Ĭreated in layers, like rumpled cloth against the cliffs of the Khorotas River, Tarantia has several distinctive areas separated by walls and tiers both physical and societal. There is a saying amongst the clans of the southern border-"Make peace with your gods before you come to Cimmeria, as it will not be found here.Called the "most princely city of the world's West" by chroniclers far and wide, Tarantia is a sprawling city of wonders and the capitol of Aquilonia. It is a difficult place that lays low the weak and heralds the strong. ![]() In a way, it was this land's harshness that tempered Conan as much as the drive of the man himself.Ĭimmeria, the land of Crom, may not be peaceful, pleasant, or easily survived, but it makes a tough people even tougher and sends the foolish to an early grave. Many of his exploits echo across his homeland, beckoning others of the clans to mimic his life of danger and excitement. It is the land that spawned the great and famous Conan, whose travels and adventures have been the road map of legendry for all of Hyboria. There is little question as to why foreigners who believe themselves strong of arm and swift of blade come to Cimmeria. The "Field of Chiefs" and its Standing Stone, where the clans can come to speak of peaceful alliances, fearless of treachery, is a living piece of history. The Eiglophian Mountains tempt adventurers into their frozen heights to test their mettle against bloodthirsty cannibals and fabled creatures of legend. The terrain is difficult, but many come to see for themselves. Only the strong will carve out a living here, often quite literally. In Cimmeria, if the weather and the terrain do not claim you, something else likely will. Stories of monstrous beasts and dark legends waiting in the icy wastes for foolish travelers are told around crackling campfires, many of which have been proven true time and time again. Wolves, mountain cats and fierce bears hunt the frozen ranges and thick woods, more than capable of killing entire hunting parties unprepared for their savagery. It is a land filled with dangerous people and predators, where much of the life that can be found in its frozen hills only lives to take life from another. Cimmeria is a harsh place of clan wars and tightly-knit families, where strength and cunning are key to survival. But no one man could possibly claim these unconquerable people-or the lands in which they struggle daily to survive. The hard terrain is often softened with blood-churned mud of Pictish invaders, Vanir raiders, Hyperborean Gurnakhi, or foolish would-be conquerors from the Border Kingdoms. It is surrounded by those who would aim to either kill or conquer the native barbarian clans that have thrived here since the time of the Atlanteans. A hard region of tundra, mountains and wooded fields seated beneath a cold, gray sky are the lands of Cimmeria.
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